Welcome to the PvP Guide Overview!
Here you'll find all the essential guides related to PvP – clear and concise. Whether it's Bleed, Weakness, Female Formation, or the Advisor Guide – each topic is explained in detail to help you optimize your strategies.
Bleed Guide
The bleed synergy is based around Sinara’s 4-star skill. This synergy is the only synergy that can’t work with other synergies (weakness and female) as her 4-star silences commanders’ active skill.
Let’s have a quick look at how this synergy works before looking at a typical formation and analysing it. The bleed synergy works around the troop normal attacks :

All lineups deal normal attacks every second and Sinara’s war skill grants melee troops (cavalry, infantry, and spearmen) a 70% chance of performing 1 more additional normal attack (20% chance of striking twice during the battlefield) in the same second.
In a battlefield this is how it looks like: most of the time the extra normal attack is dealt in the same second.

Now we will look at how the synergy works when we have 5 commanders that all work to increase the damage dealt by the normal attacks of the commanders:

The report here doesn’t have Night King but he is a very good commander for this formation.
So this synergy works as bellow:
Sinara: her skill silences all allied commanders, preventing them from using their Active Army Skills. In exchange for this silence, Sinara’s Fearless Advancement grants melee troops a 70% chance of performing an additional attack (normal attacks) and a 20% chance of striking twice during the battlefield

Jon Snow: Jon Snow grants at the start of the battle a reduction of enemy normal attack damage by 15% for 15 seconds and he also grants a 20% chance for allied troops to deal a 150% critical hit. And this second skill lasts for 25 second.
Here bellow we have from the first second the JS skill that procs

And furthermore in the battle this is his critical hit:

Dearon: After 50 normal attacks, he deals damage to all enemies with damage coefficient of 50%. And if the enemy is inflicted by ‘Bleed’, they take an additional hit with 150% damage coefficient.
Bellow here we can see that he deals damage to all lineups and that the damage is increased because all lineups are affected by the bleed.

Rhea: Rhea’s 4 star skill is split in 2 main parts. The first one consists in her inflicting a bleed after allied troops have landed a critic damage. And in the second part, after a total of 20 normal attacks dealt by the front row, the next normal attack of the troops is transformed into a critic hit which deals a damage equivalent to 120%.
Here bellow you can see how her skill pops in a battlefield:


Vorian: his skill can be broken down into three key components:
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All columns under Vorian's command inflict bleed damage on the enemy for 5 seconds, triggered every 3 normal attacks.
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The column led directly by Vorian benefits from an additional 40% chance to inflict critical damage of 180%
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Each time an allied lineup lands a critical hit, they gain a reflection effect, which can stack up to 5 times. This reflection returns 50% of the damage dealt by the attackers.
Here bellow we can see from the first second of the battlefield, 2 on 3 of vorian skills proc which grants a great advantage to the troops lead by him.

The other skill as written procs after 3 normal attacks and a 5 second in the battle:

Here we can see how the reflection effect is show in a battlefield and It allows to reduce damage taken by allies from enemies.

Other useful commanders in the bleed synergy:
Lareo: Lareo procs every 4 normal attack where he increases the ally lineups’ health by 5% and grants a 50% chance to get a crit attack in the next normal attack that deals damage coefficient to 120%

Kevin: Kevin has 15% chance (30% when it comes to inf, cav and spear troop type) to grant a shield to the lineup with the biggest loss and it reduces by 10% all non-skill damage for 2 second and this can go to 50%. He is one of the best mid pay to win commander when it comes to countering weakness in this bleed formation.

Julien: Every time commander Julien’s lineup launches an attack, the lineup damage is increased by 2% and that can stack to 16 % like in the report bellow:

Barret: Barret skill procs after 8 normal attacks dealt by allies and it consists in him having a 50% chance of inflicting a bleed on the enemy lineup, so he will deal the equivalent of 20% extra of troops attack every 5 second of the game

Now let’s talk about dragon skills that boost the bleed synergy:
Dragon Bleed Skill:
This skill is a must in every bleed formation as it increases the allied bleed damage by 10% which can lead to dealing huge damage to the enemy during the battlefield.

Dragon flame skill:
Another essential skill in the bleed combo, this skill is increased by Sinara’s 4 star-skill and it consists in having a 40% chance of the dragon launching an attack of a 180% coefficient of damage after 10 normal attacks. This skill can proc up to 10 times in a battel.

Castle Skins:
For bleed we have 3 different castle skin:
These 3 castle skins grant each an increase of the bleed damage by 25% and added to that, the Castle of Triumph increases the normal attack by 5% and the bleed damage again by 5% making it a 30% increase in bleed damage and 5% in normal attacks. These bonuses don’t stack and only the castle skin who’s attributes are activated will have his bonus on.
Female Guide
The Female Synergy revolves around Leila Mormont’s 4-star awakening skill, ‘’Mama Bear’s Frenzy’’. This skill allows select female commanders to use their Active Army Skill multiple times, ranging from 2 to 4 times per second in battle. This can significantly increase damage output against enemy formations. However, this synergy has some limitations: it only applies to female commanders and doesn’t work for certain ones. Additionally, since it relies on active army skills, it's most effective when used with a mono-troop composition during attacks.
Let’s look at the female commanders that don’t work in this synergy:
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Sinara: Sinara is one of the two commanders who are incompatible with Leila, due to her 4-star skill that silences both herself and another commander in the lineup. This means that Sinara's 4-star skill effectively nullifies her Active Army Skill, making her unable to benefit from Leila’s Mama Bear’s Frenzy. As a result, Leila’s synergy has no impact when Sinara is in the lineup.
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Rhea: Rhea is the second female commander who is incompatible with Leila for the same reason as Sinara—her 4-star awakening skill causes her to be silenced, which disables her Active Army Skill for the entire battle. However, this limitation can be overcome if you have Rhea’s 4-star weapon, which cancels the silencing effect. With her weapon equipped, Rhea can continue to use her Active Army Skill and benefit from Leila’s Mama Bear’s Frenzy to deal additional damage.
Now we will look at how this synergy works and then we will see the affect certain commanders do on the battlefield:

The report we will study doesn’t have Cassana, the new female released commander but we will have a look at her 4 star skill later in the guide and look at the changes it brings in the synergy.
So this synergy works as bellow:
As soon as a female commander uses her active army skill, Leila has a certain percentage of chances to make that active army skill go again, we are talking about:
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30% chance of the active army skill to be used 2 times (goes to 45% chance with her weapon at 4 stars)
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10% chance of the active army skill to be used 3 times (goes to 20% chance with her weapon at 4 stars)
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3% chance of the active arm skill to be used 4 times (goes to 8% chance with her weapon at 4 stars)
As we can see bellow this is how it’s shown in a battlefield, so you can see bellow that Leila’s active army skill procs and that triggers her 4-star skill that will allow Leila to hit again. The only thing you will never know is how many times will the skill trigger more unless you read the hole second of the battlefield.

Here bellow we can see that Cersei active army skill goes on triggering Leila’s 4 star skill, and that it hit in the same second a total of 3 times.



Cersei 4-star skill procs every time a commander uses his active army skill (this commander can be a man or a women). Her skill consists in her having a 20% chance of casting a Wildfire dealing 20% damage to all enemy lineups. Added to that, for 4 seconds they will be a 20% chance that enemies impacted by Wildfire miss their target when they attack.
As you can see in the report bellow, Salma used her active army skill and that triggered Cersei’s 4 star skill which in the same time dealt damage to the enemies and caused them to miss their target (bellow you see it’s a 70% chance and it’s for 5 seconds and it’s due to the weapon being 3 stars in this report but otherwise it’s 20% chance of missing and it lasts for 4 seconds).

Now for this synergy to have a lot of effect there is a commander that helps it a lot, and it’s Salma. Salma’s 4 star awakening skill
allows all female commanders to have an 80% chance (can go to 100% with weapon 0 star) to use their Active Army Skill once in the beginning of the battle (from the first second of the game) and this can even trigger Leila’s Awakening skill which may cause enemy to suffer heavy damage from the start of the fight.
As you can see bellow, from the first secon Salma used her 4 star skill and that allowed all the other commanders to trigger their active army skill dealing huge damage to the ennemy from second one.

One of the best female commander, Daenerys casts a disarm effect on the enemy and procs the dragon to launch 1 attack in the beginning of the battle. Added to that, Daenerys buffed with a cooldown period of 3 seconds for her active army skill when she reaches 4-star awakening, in other words she can cast her skill every 7 seconds.
This is how it looks like in a battle. So her 4 star skill procs and it’s followed by a double critic damage procs.

Senelle 4-star skill consist in her increasing all women skill damage by 65% after a total cast of 10 Active Army skills. Added to this, she also purifies all her lineup from any debuffs, in other word, bleed and disarmed (From Petyr Baelish 4 star skill) skill stop having effect on the lineup when she casts this skill.
This is how it looks like on a battlefield:
So here you can see that Senelle increase ally skill damage.

On this report bellow, you can see that after the lineup got effected by bleed damage, Senelle purified her lineup from the damage dealt to it by the bleed.

Now before we move to dragon skills and castle skins, let’s look at the brand-new female commander, Cassana. She is the replacement for Salma in the fully maxed female formation. Her skill silences all female commanders for the first two seconds of battle, preventing any active skills from being triggered during that time. This makes her incompatible with Salma, whose 4-star skill activates all commanders' active army skill at the start of the battle. However, after the initial two seconds, Cassana reduces the cooldown of all female commanders’ active skills by two seconds and enables them to launch their Active Army Skill against the enemy's front row with a damage coefficient of 200%.
On a battlefield this is how it looks like:


So here no more first second damage, but from the third second all female commander get triggered and with Leila’s 4 star weapon and skill it becomes a blood bath for the enemy troops.
Impact and implication of dragon skills in the lineup:
We will look at the impact of Dragon Strong Assault Skill on the battlefield:

This dragon skill has an impact on the value of the damage dealt, for all commanders it’s a 200% damage equivalent but with this skill, during the fight it becomes 220% equivalent of the damage dealt on the enemy troops. And so with Leila, this allows the army active skill to deal more damage and multiple times in a second.

The next dragon skill we will look at is Dragon Follow up Skill, this skill allows to have a 20% chance of triggering a follow up attack from the dragon that does the equivalent of 180% damage coefficient of the commander’s target.

In a battlefield this is how it will look like, the dragon skill procs and the same second he launches an attack. So with Leila’s 4 star skill, this skill can be triggered many times due to Leila increasing the amount of active army skill procs.


There is another version of the Dragon Strong Assault Skill but in form of a castle skin and a marching skin:



These 2 castle skins and this marching animation allow to increase the commander active army skill damage of all the commanders in the formation (not only female commanders).
To conclude this, female is among one of the best synergies in game for all level of players (low pay to win, mid pay to win and maxed accounts) due to the fact it allows to deal huge amount of damage from the first seconds of the game but this blood bath can turn into an ally disaster if Petyr Baelish’s Disharmony hits these female commanders as it will turn their active skill against their ally armies and not the enemy ones.
Weakness Guid
The weakness synergy is based around Jaime Lannister / Grey Worm 4-star skill. For his skill to proc you need at least a healer in your synergy:
- infantry healers: Latz,
- cavalry healers: Enzo,
- spearman healers: Drak, Hector, Arslan, Sarear
Indeed, we also have commanders that boost the weakness synergy, but they do not heal allied troops:
Infantry: Feis
Cavalry: Winton
Spearman: Patelo, Ayrmidon, Daena, Petyr Baelish
so, the synergy works as bellow:
The report we are studying below has 4 healers:


In the report above, Hector 4-star skill procs after 3 lineups took an active skill damage and this healing activated Jaime Lannister war skill who changed the targeted lineups normal attacks into weakness attacks for the next 5 seconds of the fight.
It’s the same in this case where Enzo healed ally troops and due to this Jaime 4-star skill procs making all the army attacks normal attacks into weakness attack.
One thing to notice is that, the armies who’s normal attacks will be turned into weakness attacks are the ones that have been healed, first screen Hector healed a2, a3 and a5 lineups and so they are the ones who got their normal attacks transformed. On the other hand, Enzo healed troops from all lineups which lead to the hole army having their normal attacks changed to weakness attacks.
Until the enemy lineup dies, the weakness attack keeps stacking up (like shown below), and the more healer we have, the faster the weakness stacks.

Impact and implication of dragon skills in the lineup:
We will look at the impact of the dragon tear skill on the battlefield:

The dragon tear skill procs after 10 weakness attacks are dealt by allied army and the skill allows to have a 60% chance of summoning an dragon attack with a damage coefficient of 180%.

In this report, after 10 attacks we see that this procs the weakness skill which dealt the dragon to do damage on the enemy lineup.
The next dragon skill we will look at is Dragon Weakness skill, this skill allows to reduce by 15% enemy Health lineup after the triggering of 10 weakness attack.

As we can see in the battel report bellow, after we got 10 weakness attack, the dragon skill procs and enemy lineup loses 15% of their health.

For the end of the weakness guide we will look at the effect of the big pay to win commanders on the weakness synergy:
Baelish is one of the essential commanders in weakness synergy, one of his strongest point is his disharmony effect which results in commanders attacking their own troops while using Active Army Skill.

Daena is also an essential commander for the weakness synergy, she offers a shield for the allied troops which absorbs 60% of the damage for 3 seconds. And she also offers spearmen defense at the start of the battel. Here bellow is how her shield works

Ayrmidon is pretty good for Weakness setup. His skill procs after allied front lineups trigger a total 10 weakness attacks, he attacks 2 random enemy targets and also increases the weakness damage taken by the enemy lineup by 6%. On the report bellow we can see that Ayrmidon targeted b1 and b3 lineup’s and has also increased weakness damage by 6%.

Among the best weakness commanders ingame. His Awakening Skill allows him to heal allied Spearmen lineups every 5 seconds, restoring +5% of the damage dealt. This allows to proc Jaime’s 4-star Awakening Skill, allowing the weakness attacks to begin. We can see on the report bellow that Sarear healed ally troops which lead to Jaime’s 4 star skill to proc and weakness to begin. And due to the fact that Sarear heals troops from all lineups, it allows Jaime’s 4-star skill to impact all lineups and to have all troops doing weakness attacks.

Advisor Guide
Advisors Introduction
Advisors are special new characters introduced to the game that can be attached to buildings and/or paired with commanders. They can improve resource production, troop stats, army size, rally size and many other things in the game. Each Advisor has unique skills and attributes that improve a particular aspect of combat, some have the ability to increase the damage done by troops or increase their health, while others can create a synergy that is more devastating on the battlefield.
How do advisors work?
Each Advisor falls into one of three tiers:
Blue Advisors:
These are the basic advisors, they will affect the formation but can't make any major changes.
Purple Advisors:
These are rare advisors that can have a greater impact on the battlefield and have more interesting attributes when placed on a building.
Gold Advisors:
These are the rarest advisors to collect, but they have the biggest impact on the battlefield. They can boost a synergy and a formation, forcing a commander to inflict more damage on the enemy front line.
When you collect an Advisor, this new character can be attached to a specific building that it will boost (for example, attaching Gareth Hammond to a farm will make it produce more grain), or it can be attached to other buildings and where it will boost war stats (Theon Greyjoy, when attached to Bannerman Hall, will increase the health of all gathered troops by 2%).


Advisors are typically associated with a particular troop type, namely Spearmen, Cavalry, Infantry, or Bowmen. Players are advised to select Advisors that are commensurate with their strategy, depending on the troop type that they prefer. It is common practice for players to concentrate on one troop type in order to specialise their armies.
For instance, if a player elects to prioritise Spearmen and utilises the Weakness synergy, it is advisable to employ Advisors that enhance Spearmen statistics and possess capabilities that are pertinent to Weakness (e.g. healing).
It is important to note that each building and commander is capable of accommodating only two Advisors concurrently. Therefore, it is essential to judiciously select Advisors to ensure optimal benefits.
The acquisition and enhancement of advisors is a process that requires careful consideration and strategic implementation.
The acquisition of Advisors is facilitated by the utilisation of Advisor Visit Tokens within the Advisor Visit feature. These tokens permit the summoning of an Advisor at random. Players are granted one complimentary token on a daily basis, with the option to purchase up to ten additional tokens within a seven-day period using blue diamonds and Golden-Glow Coins. Players who wish to expedite the process can purchase tokens from the in-game Shop using black diamonds.

It is evident that there is more than one method by which to obtain Advisor Visit Tokens. One such method is to purchase Advisor Coins.
The following question arises: Where is it possible to obtain Advisor Coin?
In order to initiate the process, it is necessary to visit the designated Advisor Visit section. In the upper right corner of the window that opens, the name 'Advisor Shop' will be visible. When the window opens, a coin symbol will appear in the upper right corner. By clicking on this symbol, a window labelled 'Advisor Coin Conversion' will open. In this window, it is possible to exchange finished advisor medals or unfinished ones for coins, with which it is possible to purchase advisor tokens.


What is the point of exchanging medals for coins?
Gold Fragment brings :
16 coins which is the equivalent of 1 Advisor Fragment
Purpel Fragment brings :
4 coins which is the equivalent of 1 Advisor Fragment
Blue Fragment brings :
1 coins which is the equivalent of 1 Advisor Fragment
Advisors can be upgraded to the following tiers: 3 stars (Blue), 4 stars (Purple), and 5 stars (Gold). These upgrades can be facilitated by using Advisor cards and Ancient Scrolls of Knowledge, which are obtainable when summoning Advisors. It is prudent to conserve scrolls, as their availability is limited, and they are best reserved for Advisors of the highest tier, typically those classified as Gold or Purple, which are particularly well-suited to the specific troop type selected by the user.



Managing Stamina and Avoiding Mistakes
Advisors are subject to a Stamina system that imposes limitations on the duration of their work capacity. Each Advisor possesses a maximum Stamina level of 100, which is depleted as they engage in various activities. In the event that an Advisor's Stamina is depleted, they will be unable to contribute to activities within buildings or participate in battles. In order to circumvent this limitation, it is necessary to replenish an Advisor's Stamina by acquiring potions from the Supply Management Shop.
A common error is the use of Ancient Scrolls of Knowledge on low-tier or superfluous Advisors. These scrolls are not easily obtained, so it is advisable to use them only on the Advisors required for the chosen strategy, preferably Gold and Purple Advisors.
In order to effect a transformation in the quality of gameplay, it is first necessary to adopt the correct approach to the Advisor System. Whether the objective is to optimise resources or to enhance military capabilities, the role of Advisors is instrumental in achieving success. It is imperative to meticulously plan upgrades, prioritise troop type, and utilise resources judiciously. It is now time to apply the knowledge acquired and to utilise the available resources to achieve success.
It is possible to utilise Advisor on other commanders; however, the optimal utilisation would be on the main commander.
Defense Guide
🛡️ Wall Formation & Troop Types in Defense – Part 1 🛡️
Your wall defense often determines victory or defeat. That’s why it’s crucial to always deploy your strongest formation and limit the number of troop types to a maximum of two.
🔍 Why is this so important?
The more different troop types you have on your wall, the more potential weak points you create. Enemy commanders like Cassana or Grey Worm (just examples) take advantage of this by targeting the weakest units without stats or boosts, dealing massive damage.
⚔️ What matters in defense?
In most cases, you’ll only have one troop type with truly strong stats, supported by:
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📦 Collection bonuses
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🛡️ Gear & Badges
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🧑✈️ Commanders
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💎 Refinement
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🎯 Talents
Any additional troop types without proper support become a liability:
They absorb damage, die quickly, and do not contribute to your defense effectively.
🔴 The consequences:
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Higher losses
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Weaker overall defense
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A more vulnerable city
📚 Preview of the guide series:
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Part 2: The targeted weaknesses exploited by commanders – and why they deal so much damage
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Part 3: Focus on female commanders and their specific roles
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Part 4: A complete final overview with all key points summarized
💡 Tip:
Avoid diversity in your wall formation – one strong and well-supported setup is far more effective than several weak troop types.

⚔️ Comparison: Jaime Lannister vs. Grey Worm – Part 2
🎯 Similarities:
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Both target the enemy formation with the most troop losses
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Ideal against walls with more than two troop types
Jaime Lannister – Weakness Attack
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Activates when your troops are healed
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For 5 seconds: Normal attack → Weakness Attack
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Always hits, stacks +3 damage per hit
Grey Worm – Weak Spot Strike II
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Activates when all squads are healed
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For 6 seconds: Normal attack becomes stronger Weak Spot Strike II
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+6% damage per hit, plus +1% for every 10% lost enemy troops
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Also targets the overall weakest enemy formation
📊 Key Differences:
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Duration: Jaime attacks for 5 seconds with his Weakness Attack, while Grey Worm attacks for 6 seconds using his stronger "Weak Spot Strike II."
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Damage Scaling: Jaime increases damage by +3 per hit. Grey Worm deals +6% more damage per hit, plus an additional +1% for every 10% of enemy troops lost.
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Target Priority: Both target the enemy formation with the most losses. Grey Worm also focuses on the overall weakest formation.
🛡️ Defense Tips & Conclusion
To strengthen your defense, use a maximum of 1–2 troop types, avoid under-leveled units, and maintain balanced stats across your formation. Jaime is ideal for dealing consistent damage over time, while Grey Worm excels at exploiting weak or mixed troop setups with high burst damage.
⚔️ Part 3: Why Female Commanders Are Particularly Dangerous When Attacking Multiple Troop Types Simultaneously
Female commanders like Cassana, Cersei, and Daenerys are extremely powerful when facing multiple troop types at once. Their unique abilities not only deal massive area-of-effect damage but also disrupt the enemy's strategy.
🔥 Cassana - Female
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Effect: At the start of the battle → Allied commanders reduce their ability cooldowns.
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Attack: Attacks the front line with up to 200% damage.
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Danger: When facing multiple troop types → High area damage and more frequent abilities from allies.
🔥 Cersei - Female
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Wildfire Effect: 20% chance when active abilities are used → Deals 20% damage to all enemies.
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Additional: 20% chance for enemies to miss their normal attacks for 4 seconds.
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Danger: Disrupts precise timing of mixed troops, weakening defense.
🐉 Daenerys - Female
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Dragon Attack: Starts with area-of-effect damage (50%) to all enemies.
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Disarm Effect: 80% chance → Enemies miss normal attacks for 4 seconds.
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Danger: Disables the ability to attack → Especially effective against many different troop types.
📌 Conclusion
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Female commanders excel against mixed troops.
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They disrupt strategies, reduce cooldowns, and deal constant area damage.
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The enemy is forced to adjust tactics mid-fight, creating vulnerabilities.
Part 4: Final Report – Commander Comparison ⚔️
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In battles with multiple troop types, some commanders stand out for their effectiveness in exploiting enemy weaknesses and dealing massive damage. Here’s a quick look at the strengths of key commanders in these scenarios:
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Jaime Lannister: Excellent at dealing continuous damage, especially effective against enemy formations with heavy losses. His ability to apply consistent pressure makes him a strong choice for mixed defenses.
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Grey Worm: Focuses on targeting the weakest formations, making him versatile and especially effective against unbalanced defenses. His damage grows with the number of losses in the enemy's ranks.
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Cassana: Known for her ability to cause widespread damage to multiple enemy types, Cassana excels in scenarios where the enemy field is diverse. Her influence on the battlefield increases the frequency of abilities used, giving her team a significant advantage.
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Cersei Lannister: A master at disrupting enemy attacks, Cersei is highly effective when facing enemies who rely on precision. Her ability to interfere with enemy strategies can make it difficult for opponents to execute their planned tactics.
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Daenerys Targaryen: Daenerys brings powerful area-of-effect damage and the ability to neutralize enemy attacks. Her dragons are particularly dangerous against formations relying on strong, precise damage, making her a key commander to counter diverse threats.
Conclusion 📜
Each commander brings a unique strength to the battlefield, and when faced with multiple troop types, they can significantly disrupt the enemy's defense. Jaime and Grey Worm are great for consistent damage, while Cassana, Cersei, and Daenerys offer powerful tools to destabilize and neutralize enemy forces. Understanding their strengths and abilities is crucial for crafting an effective defense and counter-strategy.
⚔️ Pay attention to which troop type forms your front line! 🛡️

